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Smythe Academy of Arts & Sciences Middle School

Smythe Academy of Arts & Sciences Middle School

Physical Education

COURSE DESCRIPTION

COURSE DESCRIPTION

The student will gain knowledge and apply the skills and rules of individual sports, team sports, and fitness activities. Activities that will be included are: basketball, volleyball, floor hockey, recreational games, soccer, softball, flag football and weight training. Students will gain understanding of physical fitness and its immediate and long-range effects on the body, health, and life. 
P.E. DRESS ATTIRE

P.E. DRESS ATTIRE

  • Purchase PE clothes at the Back-to-School BBQ or during the first week school.
  • Smythe PE shirt and shorts are required
  • Smythe sweatshirt and sweat pants are optional
  • Athletic shoes that enclose the entire foot, and tie or velcro securely
  • Socks
  • Mark clothes and bag with black permanent marker (caps: LAST NAME, FIRST NAME or FIRST INITIAL)
flag and football
PHYSICAL FITNESS

PHYSICAL FITNESS

In the spring of each year, Smythe Academy is required by the state to administer a physical fitness test to all students in  seventh grades. The physical fitness test is a standardized evaluation that measures each student’s ability to perform fitness tasks in six major areas. Students that meet or exceed the standards in all six fitness areas are considered to be physically fit or in the healthy fitness zone (HFZ).
TRACK & FIELD

TRACK & FIELD

Track and field (also known as track and field sports and track and field athletics) is a sport comprising various competitive athletic contests based around the activities of runningjumping and throwing.

Track and field events are generally individual sports with athletes challenging each other to decide a single victor. The racing events are won by the athlete with the fastest time, while the jumping and throwing events are won by the athlete who has achieved the greatest distance or height in the contest. The running events are categorized as sprintsmiddle and long-distance eventsrelays, and hurdling. Regular jumping events include long jumptriple jumphigh jump and pole vault, while the most common throwing events are shot putjavelindiscus and hammer. There are also "combined events", such as heptathlon and decathlon, in which athletes compete in a number of the above events.

FLAG FOOTBALL RULES SIMPLIFIED

FLAG FOOTBALL RULES SIMPLIFIED

Can be played with up to 9 players on a team, and can be played indoors or outdoors. The field should be longer than it is wider with cones used to determine the centerline.

There will be no kickoff. Play will start on the hash mark near the offensive team's goal line. A coin toss determines who gets first possession of the ball.. 

Scoring:

Touch down = 6 points

Conversion by running = 1 point Conversion by passing = 2 points

Safety = 2 points

Terms:

Down- when the ball becomes dead. Four downs (or tries) are allowed to score a touch

down, or cross the centerline. On the fourth down if the offensive team doesn’t

score or reach the centerline they should punt the ball or risk turning over the ball

at the line of scrimmage.

Dead ball- the ball becomes dead when:

a. the ball carrier’s flag becomes detached

b. when any part of the ball carrier’s body other than the hands and feet touch the ground

c. an incomplete pass

d. a fumble

e. when the ball goes out of bounds

Center- the offensive lineman who snaps the football to the quarterback

Defense- the team that does not have possession of the ball

End zone- the area between the goal line and the end line where touchdowns occur

Fake- a move made by a player for the purpose of deceiving an opponent

First down- the first of four attempts to move the football forward into the end zone or to

the center line

Fumble- the ball carrier drops the ball while in their possession. Fumbles become dead

balls and can not be advanced by the recovering team

Handoff- an exchange of the football from the quarterback to a teammate. Only one

off during a series of downs

Interception- when the defense catch a ball that was meant to be caught by the offensive

team

Line of Scrimmage- Imaginary line drawn from the forward tip of the football to the side

line

Offense- the team that has possession of the football

Offside- Movement across the line of scrimmage before the football is snapped

Safety- removing the flag of the other team behind their own goal line with the ball

Touchdown- an offensive player having possession of the football in the opponent’s end

zone

VOLLEYBALL BASIC RULES

VOLLEYBALL BASIC RULES

THE SERVE

( A ) Server must serve from behind the restraining line ( end line ) until after contact.

( B ) Ball may be served underhand or overhand.

( C ) Ball must be clearly visible to opponents before serve.

( D ) Served ball may graze the net and drop to the other side for point.

( E ) First game serve is determined by a volley, each subsequent game shall be served by the previous game loser.

( F ) Serve must be returned by a bump only. no setting or attacking a serve.

SCORING

  1. Rally scoring will be used.
  2. There will be a point scored on every score of the ball.
  3. Offense will score on a defense miss or out of bounds hit.
  4. Defense will score on an offensive miss, out of bounds hit, or serve into the net.
  5. Game will be played to 25 pts.
  6. Must win by 2 points.

ROTATION

( A ) Team will rotate each time they win the serve.

( B ) Players shall rotate in a clockwise manner.

( C ) There shall be 4-6 players on each side.

PLAYING THE GAME ( VOLLEY )

( A ) Maximum of three hits per side.

( B ) Player may not hit the ball twice in succession ( A block is not considered a hit ).

( C ) Ball may be played off the net during a volley and on serve.

( D ) A ball touching a boundary line is good.

( E ) A legal hit is contact with the ball by a player body above and including the waist which does not allow the ball to visibly come to a rest.

( F ) If two or more players contact the ball simultaneously, it is considered one play and the players involved may not participate in the next play.

( G ) A player must not block or attack a serve.

( H ) Switching positions will be allowed only between front line players. ( After the serve only ).

BASIC VIOLATIONS

( A ) Stepping on or over the line on a serve.

( B ) Failure to serve the ball over the net successfully.

( C ) Hitting the ball illegally ( Carrying, Palming, Throwing, etc. ).

( D ) Touches of the net with any part of the body while the ball is in play. If the ball is driven into the net with such force that it causes the net to contact an opposing player, no foul will be called, and the ball shall continue to be in play.

( E ) Reaching over the net, except under these conditions:

1 - When executing a follow-through.

2 - When blocking a ball which is in the opponents court but is being returned ( the blocker must not contact the ball until after the opponent who is attempting to return the ball makes contact). Except to block the third play.

( F ) Reaches under the net ( if it interferes with the ball or opposing player ).

( G ) Failure to serve in the correct order.

( H ) Blocks or spikes from a position which is clearly not behind the 10-foot line while in a back row position.

THE COURT

PLAYING AREA

Both indoor and outdoor courts are 18 m x 9mi (29'6" x 59').
Indoor courts also include an attack area designated by
a line 3 m (9'10") back from the center line.

Lines on the court are 5cm (2" wide).

NET HEIGHT 

Net height for men, co-ed mixed 6, & outdoor is 2.43 meters or 7'11-5/8".
Net height for women, 7'4-1/8".

The height of the net shall be 8'.

BALL
The ball weighs between 9 and 10 ounces. Ball pressure is between 4.5 and 6.0 pounds


 

Volleyball Lingo Translation
"Ace" When the ball is served to the other team, and no one touches it.
"Sideout" When the team that served the ball makes a mistake, causing the ball to go to the other team.
"Roof" When a player jumps above the height of the net, and blocks the ball.
"Stuff" When a player jumps about the height of the net, blocks the ball, and the ball goes back at the person who attacked(spiked) the ball.
"Dig" When a player makes a save from a very difficult spike.
"Kill" When a team spikes the ball and it either ends in a point or a sideout.